🧙‍♂️Enchanting & Upgrading

❗ Unlike Alchemy, there are no limitations in which enchantments you can and can't get. There are certain item upgrades related to enchanting, though, which do need to be unlocked.

There are many new and strange Enchantments available to Discover using the Runic Infusion Table

  • New Items

    • Charged Bookshelf: Used to increase the enchanting setup Tiers

    • Isolated Core: Rare item to remove custom and vanilla curses


  • Enchanting Setup

You can place charged bookshelves around the enchanting table from 2 to 5 blocks to increase it's Tier. Each time you level it up it will change the Enchanting table a bit. Like Adding hovering Lapis on top of it.

Tier 1: Allowed to get Low enchantments only ---requirements---> 12 levels

Tier 2: Allowed to get Average enchantments ---requirements---> 24 levels

Tier 3: Allowed to get Strong enchantments ---requirements---> 36 levels

Tier 4: Convert Pages of Power into an enchanted book

Tier 5: Avoid using from 3 to 7 base charge points


Enchanting does not change which enchantments you get, instead it only changes the levels you get with said enchantments and those are calculated based on your Enchanting quality stat.

At 120 quality all enchantments are back to vanilla strengths.

EnchantmentScalingLevel debuff at 0 qualityQuality per level

Power

2/120 * quality - 2

-2

60

Punch

1/120 * quality - 1

-1

120

Sharpness

2/120 * quality - 2

-2

60

Bane of Arthropods

2/120 * quality - 2

-2

60

Smite

2/120 * quality - 2

-2

60

Depth Strider

2/120 * quality - 2

-2

60

Efficiency

2/120 * quality - 2

-2

60

Unbreaking

2/120 * quality - 2

-2

60

Fire Aspect

1/120 * quality - 1

-1

120

Frost Walker

1/120 * quality - 1

-1

120

Impaling

2/120 * quality - 2

-2

60

Knockback

1/120 * quality - 1

-1

120

Fortune

1/120 * quality - 1

-1

120

Looting

1/120 * quality - 1

-1

120

Loyalty

1/120 * quality - 1

-1

120

Luck of the Sea

2/120 * quality - 2

-2

60

Lure

2/120 * quality - 2

-2

60

Respiration

2/120 * quality - 2

-2

60

Piercing

2/120 * quality - 2

-2

60

Protection

1/120 * quality - 1

-1

120

Projectile Protection

1/120 * quality - 1

-1

120

Blast Protection

1/120 * quality - 1

-1

120

Fire Protection

1/120 * quality - 1

-1

120

Feather Falling

1/120 * quality - 1

-1

120

Quick Charge

1/120 * quality - 1

-1

120

Riptide

2/120 * quality - 2

-2

60

Soul Speed

1/120 * quality - 1

-1

120

Sweeping Edge

1/120 * quality - 1

-1

120

Thorns

1/120 * quality - 1

-1

120

Swift Sneak

1/120 * quality - 1

-1

120

This means that when you first start playing, every efficiency enchantment you get for example will be 2 levels weaker than it would have been in vanilla, and every 60 enchanting quality you get afterwards will further increase your efficiency levels by 1.

How to gain Enchanting quality

Leveling up grants you 1.5 Enchanting quality to your items, up to 150 at level 100.

The Enchanting skill tree (see /skills) has perks granting a total of 150 Enchanting quality.

So leveling to 100 alone grants you a total of 300 Enchanting quality, but there are ways to push past this.

You can reset Enchanting and enter NewGame+, granting you a permanent +50 quality per loop, for a total of +100 should you choose to do this twice.

Leveling Woodcutting eventually grants you access to Crystal Apples, which give you +50 Enchanting quality (among other things) for 30 seconds when eaten.

That means you can accumulate a total of 450 Enchanting quality assuming the default configuration.


Your skill in enchanting determines how many levels are added or removed from your enchantments. This also affects the anvil, as you won't be able to combine enchantments to get higher levels either.

You may further amplify your enchanting skill using potions, Brewing features a new potion recipe that boosts your enchanting skill further.

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