⭐Stats

Armor πŸ›‘

StatTypeDefaultDescription

Weightless Armor

Value

0.0

Reduces damage from physical sources, not affected by Light/Heavy Armor skills. See Armor

Light Armor

Value

0.0

Reduces damage from physical sources, affected by Light Armor skill alone. See Armor

Heavy Armor

Value

0.0

Reduces damage from physical sources, affected by Heavy Armor skill alone. See Armor

Toughness

Value

0.0

Reduces damage from physical sources by 0.15 damage per point

Armor Penetration

Value

0.0

Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 5.0 Armor Penetration would reduce 10.0 Armor to 5.0 Armor

Armor Penetration (%)

Scalar

0.0

Offensive stat, your attacks deal damage as if your opponent has reduced armor. e.g. 0.5(50%) Armor Penetration would reduce 20.0 Armor to 10.0 Armor

Light Armor Penetration

Value

0.0

Offensive stat, identical to Armor Penetration except it only works against Light Armor

Light Armor Penetration (%)

Scalar

0.0

Offensive stat, identical to Armor Penetration (%) except it only works against Light Armor

Heavy Armor Penetration

Value

0.0

Offensive stat, identical to Armor Penetration except it only works against Heavy Armor

Heavy Armor Penetration (%)

Scalar

0.0

Offensive stat, identical to Armor Penetration (%) except it only works against Heavy Armor

Vanilla Attributes 🌎

StatTypeDefaultDescription

Health

Value

0.0

Additional max HP

Health Multiplier

Scalar

1.0

Additional multiplier on max HP (after health stat added)

Movement Speed

Scalar

1.0

Your movement speed

Knockback Resistance

Scalar

0.0

Knockback taken from attacks

Attack Damage Bonus

Value

1.0

Your default melee attack damage (even including fists)

Attack Speed

Scalar

1.0

Your melee attack speed

Luck

Value

0.0

Increases your luck, which influences loot drops and RNG mechanics. See Luck

Block Reach

Value

5.0

Step Height

Value

0.5

Scale

Scalar

1.0

Gravity

Scalar

1.0

Safe Falling Distance

Value

3.0

(1.20.5+) How far you'd need to fall to start taking fall damage

Fall Damage Multiplier

Scalar

1.0

(1.20.5+) Virtually identical to Fall Damage Resistance except it doesn't affect kinetic damage from elytra collisions. Affects fall damage you take

Damage πŸ’₯

StatTypeDefaultDescription

Damage Dealt

Scalar

1.0

Damage multiplier, both melee and ranged

Melee Damage Dealt

Scalar

1.0

Melee damage multiplier

Ranged Damage Dealt

Scalar

1.0

Ranged damage multiplier

Unarmed Damage Dealt

Scalar

1.0

Damage multiplier when not wielding any weapon

Thrust Damage

Scalar

0.0

Damage multiplier based on velocity. 0.3(30%) thrust damage will grant roughly 30% extra damage if the damager moves towards the target at sprint-jumping speed, and twice as much at twice the velocity

Light Armor Damage

Scalar

0.0

Damage multiplier for each piece of light armor the target is wearing

Heavy Armor Damage

Scalar

0.0

Damage multiplier for each piece of heavy armor the target is wearing

Fire Damage Bonus

Value

0.0

Extra points of fire damage dealt

Explosion Damage Bonus

Value

0.0

Extra points of explosion damage dealt

Poison Damage Bonus

Value

0.0

Extra points of poison damage dealt

Magic Damage Bonus

Value

0.0

Extra points of magic damage dealt

Lightning Damage Bonus

Value

0.0

Extra points of lightning damage dealt

Freezing Damage Bonus

Value

0.0

Extra points of freezing damage dealt

Radiant Damage Bonus

Value

0.0

Extra points of radiant damage dealt

Necrotic Damage Bonus

Value

0.0

Extra points of necrotic damage dealt

Bludgeoning Damage Bonus

Value

0.0

Extra points of bludgeoning damage dealt

Fire Damage Dealt

Scalar

1.0

Fire damage multiplier

Explosion Damage Dealt

Scalar

1.0

Explosion damage multiplier

Poison Damage Dealt

Scalar

1.0

Poison damage multiplier

Magic Damage Dealt

Scalar

1.0

Magic damage multiplier

Lightning Damage Dealt

Scalar

1.0

Lightning damage multiplier

Freezing Damage Dealt

Scalar

1.0

Freezing damage multiplier

Radiant Damage Dealt

Scalar

1.0

Radiant damage multiplier

Necrotic Damage Dealt

Scalar

1.0

Necrotic damage multiplier

Bludgeoning Damage Dealt

Scalar

1.0

Bludgeoning damage multiplier

Combat βš”

StatTypeDefaultDescription

Power Attack Damage

Scalar

1.5

Damage multiplier when melee-attacking while falling (also known as Vanilla Crit)

Power Attack Radius

Value

0.0

Radius in which power attack damage is spread to surrounding entities

Power Attack Splash Damage

Scalar

0.0

Fraction of power attack damage dealt to surrounding entities in the radius

Attack Reach

Value

3.0

Melee attack reach

Attack Reach Multiplier

Scalar

1.0

Melee attack reach multiplier

Ranged Inaccuracy

Value

10.0

Ranged inaccuracy value while shooting, each point of inaccuracy is roughly 2.7 degrees of spread

Ranged Velocity

Scalar

1.0

Velocity multiplier on shot projectiles

Knockback

Scalar

1.0

Knockback multiplier on attacks

Immunity Frames

Value

10.0

Immunity frames received after taking damage

Immunity Frame Multiplier

Scalar

1.0

Immunity frame multiplier after taking damage

Bleed Chance

Chance

0%

πŸ€ (Affected by luck!) Chance to inflict bleeding. See Bleeding

Bleed Damage

Value

2.0

Bleed damage per tick of bleeding

Bleed Duration

Game Ticks

80 (2s)

Duration of bleeding

Dodge Chance

Chance

0%

Chance to avoid melee or ranged damage completely

Reflect Chance

Chance

0%

πŸ€ Chance to reflect damage back to the attacker

Reflect Damage

Scalar

0.0

Fraction of damage reflected to the attacker if Reflect Chance procs

Dismount Chance

Chance

0%

πŸ€ Chance to forcefully dismount the victim if they are riding something

Stun Chance

Chance

0%

πŸ€ Chance to stun the victim entity. A stunned entity cannot be stunned again for 5 seconds afterwards

Stun Duration

Game Ticks

20 (1s)

Duration of stuns

Crossbow Magazine

Value

3

Amount of times a crossbow can be instantly loaded up should "ammo preservation chance" proc many times in a row, afterwards it needs to be reloaded once manually

Shield Disarming

Game Ticks

0 (0s)

Shield disabling duration after hitting

Life Steal

Scalar

0.0

The fraction of damage dealt converted to healing for the attacker

Parry 🀺

StatTypeDefaultDescription

Parry Active Duration

Game Ticks

0 (0s)

Duration after activating "parry" for which the defender can successfully parry an attack. See Light Weapons

Parry Vulnerable Duration

Game Ticks

0 (0s)

Duration after activating "parry" for which the defender will be vulnerable to enemy attacks. Parry active duration takes priority over vulnerable duration.

Parry Enemy Debuff Duration

Game Ticks

0 (0s)

The duration the attacking party will be debuffed for if parry deflects one of their melee attacks

Parry Self Debuff Duration

Game Ticks

0 (0s)

The duration the defending party will be debuffed for if the enemy hits them during the Parry Vulnerable Duration while Parry Active Duration is expired

Parry Damage Reduction

Scalar

1.0

The damage multiplier taken when a defending party successfully parries an attack

Parry Cooldown

Game Ticks

-1 (N/A)

The cooldown of an attempted/failed parry

Parry Success Cooldown Reduction

Game Ticks

0 (0s)

How much a defending party's parry cooldown will be reduced if they successfully parry an attack

Damage Resistances ⚜

StatTypeDefaultDescription

Damage Resistance

Scalar

0.0

General damage resistance, lowers(or increases) damage taken from nearly all sources. Damage resistance will not mitigated VOID, SONIC_BOOM, STARVATION, WORLD_BORDER, or SUICIDE type damage

Melee Resistance

Scalar

0.0

Damage reduction from melee attacks

Projectile Resistance

Scalar

0.0

Damage reduction from projectiles

Bludgeoning Resistance

Scalar

0.0

Damage reduction from bludgeoning attacks

Fire Resistance

Scalar

0.0

Damage reduction from fire

Explosion Resistance

Scalar

0.0

Damage reduction from explosions

Magic Resistance

Scalar

0.0

Damage reduction from magic attacks

Poison Resistance

Scalar

0.0

Damage reduction from poison

Freezing Resistance

Scalar

0.0

Damage reduction from freezing

Lightning Resistance

Scalar

0.0

Damage reduction from lightning

Necrotic Resistance

Scalar

See Stats

Damage reduction from necrotic damage

Radiant Resistance

Scalar

See Stats

Damage reduction from radiant damage

Crit Chance Resistance

Scalar

0.0

Reduces enemy Crit Chance by the given amount. If you have 0.5 crit resistance and the enemy has 50% crit chance, they will have 25% crit chance when attacking you

Crit Damage Resistance

Scalar

0.0

Reduces enemy Crit Damage by the given amount. If you have 0.5 crit damage resistance and the enemy has 100% crit damage, they will have 50% crit damage when attacking you

Utility ⛏

StatTypeDefaultDescription

Healing

Scalar

1.0

Multiplies any healing gained

Hunger Consumption Reduction

Chance/Scalar

0.0

πŸ€ If positive, acts as a chance to not spend hunger whenever you get hungrier. If negative, acts as a multiplier for the hunger you lost

Cooldown Reduction

Scalar

0.0

Reduces cooldowns for active abilities (such as Parry, Tree Capitator, Rage, etc.)

Crafting Speed

Scalar

0.0

Speeds up crafting for the "immersive" recipe type. The Lite configuration will not have any of these recipes, and so this stat does nothing. time = baseTime * (1 / 1 + value)

Cooking Speed

Scalar

0.0

Speeds up cooking of furnaces, blast furnaces, smokers, campfires, and cauldrons. time = baseTime * (1 / 1 + value)

Ammo Consumption Reduction

Chance

0.0

πŸ€ Chance to not spend ammo. On crossbows it instantly reloads the crossbow

Durability

Scalar

0.0

Effectively adds a chance to not spend durability similarly to how Unbreaking works, chance = 1 / 1 + value

Entity Drops

Scalar

1.0

Multiplies mob drops

Entity Luck

Value

0.0

Acts as luck specifically for custom mob drops that are affected by luck

Jump Height

Scalar

1.0

Acts as a multiplier for jump height. It is known that this tends to act a little strangely, there is not much I can do against this as it is lag-related, but with 1.20.5 adding a jump height attribute this should be a lot smoother in that version

Multi-Jumps

Value

0

Allows jumping multiple times in mid-air, requires double-tapping spacebar to jump. If you have not spent all your jumps before landing, you will not take fall damage

Sneak Speed

Scalar

1.0

Multiplies sneak speed

Sprint Speed

Scalar

1.0

Multiplies sprinting speed

Dig Speed

Scalar

1.0

Multiplies block breaking speed

Fishing Luck

Value

0.0

Increases luck while fishing

Fishing Speed

Scalar

0.0

Speeds up fishing. speed = baseSpeed * (1 / 1 + value)

Explosion Power

Scalar

1.0

Acts as a multiplier on TNT explosions lit off by you

Food πŸ₯©

StatTypeDefaultDescription

Vegetable Bonus

Scalar

1.0

Multiplies food value of vegetables

Seasoning Bonus

Scalar

1.0

Multiplies food value of seasonings

Alcoholic Bonus

Scalar

1.0

I think you get it

Beverage Bonus

Scalar

1.0

Spoiled Bonus

Scalar

1.0

Seafood Bonus

Scalar

1.0

Magical Bonus

Scalar

1.0

Sweet Bonus

Scalar

1.0

Grain Bonus

Scalar

1.0

Fruit Bonus

Scalar

1.0

Nut Bonus

Scalar

1.0

Dairy Bonus

Scalar

1.0

Fat Bonus

Scalar

1.0

Smithing πŸ”¨

StatTypeDefaultDescription

General Quality

Value

0.0

Increases the quality of all your crafted tools and armor

Wood Quality

Value

0.0

Increases the quality of your wooden tools

Leather Quality

Value

0.0

Increases the quality of your leather armor

Stone Quality

Value

0.0

I think you, again, get it

Chainmail Quality

Value

0.0

Gold Quality

Value

0.0

Iron Quality

Value

0.0

Diamond Quality

Value

0.0

Netherite Quality

Value

0.0

Bow Quality

Value

0.0

Crossbow Quality

Value

0.0

Prismarine Quality

Value

0.0

Increases the quality of items deemed made of prismarine, which usually is just Tridents

Enderic Quality

Value

0.0

Increases the quality of items deemed enderic, which usually is just Elytras

General Quality

Value

0.0

Increases the quality of all your crafted tools and armor

Wood Quality (%)

Scalar

1.0

Multiplies your wood crafting skill

Leather Quality (%)

Scalar

1.0

Multiplies your leather crafting skill

Stone Quality (%)

Scalar

1.0

Yeeaaa yegeddit

Chainmail Quality (%)

Scalar

1.0

Gold Quality (%)

Scalar

1.0

Iron Quality (%)

Scalar

1.0

Diamond Quality (%)

Scalar

1.0

Netherite Quality (%)

Scalar

1.0

Bow Quality (%)

Scalar

1.0

Crossbow Quality (%)

Scalar

1.0

Prismarine Quality (%)

Scalar

1.0

Enderic Quality (%)

Scalar

1.0

General EXP

Scalar

1.0

Multiplies Smithing Skill EXP

Wood EXP

Scalar

1.0

Multiplies Smithing Skill EXP gained when crafting wooden items

Leather EXP

Scalar

1.0

Multiplies Smithing Skill EXP gained when crafting leather items

Stone EXP

Scalar

0.5

myeah

Chainmail EXP

Scalar

0.5

Gold EXP

Scalar

0.25

Iron EXP

Scalar

0.25

Diamond EXP

Scalar

0.15

Netherite EXP

Scalar

0.1

Bow EXP

Scalar

1.0

Crossbow EXP

Scalar

1.0

Prismarine EXP

Scalar

1.0

Enderic EXP

Scalar

1.0

Alchemy βš—

StatTypeDefaultDescription

General Quality

Value

0.0

Increases the quality of all your brewed potions and poisons

Poison Quality

Value

0.0

Increases the quality of all your brewed poisons

Potion Quality

Value

0.0

Increases the quality of all your brewed (beneficial) potions

General Quality (%)

Scalar

1.0

Multiplies the quality of all your brewed potions and poisons

Poison Quality (%)

Scalar

1.0

Multiplies the quality of all your brewed poisons

Potion Quality (%)

Scalar

1.0

Multiplies the quality of all your brewed (beneficial) potions

Brewing Speed

Scalar

0.0

Speeds up brewing, `speed = baseSpeed * (1 / 1 + value)

Ingredient Consumption Reduction

Chance

0%

πŸ€ Grants a chance to not spend an ingredient while brewing. Saved ingredients are ejected from the top of the brewing stand

Potion Consumption Reduction

Chance

0%

πŸ€ Grants a chance to not spend a drunk or thrown potion

Throwing Force

Scalar

0.0

Acts as a multiplier for thrown object velocity. Also affects snowballs, eggs, ender pearls, etc.

Splash Intensity

Value

0.0

Acts as a minimum strength value for splash potions. Normally potion intensity goes down quickly with distance, this stat will put a minimum intensity regardless of distance

Lingering Duration

Scalar

0.0

Acts as a multiplier for the duration a lingering potion will stay on the ground

Lingering Radius

Scalar

0.0

Acts as a multiplier for the radius of a lingering potion. Radius also increases how many times a lingering potion's can be absorbed by nearby entities

Alchemy EXP

Scalar

1.0

Multiplies Alchemy Skill EXP

Enchanting πŸŽ‡

StatTypeDefaultDescription

Enchanting Quality

Value

0.0

Increases your enchanting ability

Enchanting Quality (%)

Scalar

1.0

Multiplies your enchanting ability

Anvil Quality

Value

0.0

Increases your anvil combining ability. Follows the same rule as enchantment scalings

Anvil Quality (%)

Scalar

1.0

Multiplies your anvil combining ability

Enchanting Amplification Chance

Chance

100%

Determines the chance for each individual enchantment on an item to be enhanced/debuffed by your (lack of) enchanting skill

Lapis Consumption Reduction

Chance

0%

πŸ€ Your chance to not spend lapis lazuli during enchanting

EXP Orb Multiplier

Scalar

0.7

Multiplies vanilla EXP orbs obtained. EXP orbs from the grindstone are not amplified

EXP Orb Refund Chance

Chance

100%

Chance to have EXP orbs refunded during the enchantment process

EXP Orb Refund Amount

Scalar

0.0

Amount of EXP orbs refunded after enchanting something. A multiplier applied on however much EXP you spent during enchanting

Enchanting EXP

Scalar

1.0

Multiplies Enchanting Skill EXP

Farming 🌾

StatTypeDefaultDescription

Butchery Drops

Scalar

1.0

Multiplies butchery drops

Farming Drops

Scalar

1.0

Multiplies farming drops

Farming Luck

Value

0.0

Additional luck for custom farming drops if they're affected by luck

Farming EXP

Scalar

1.0

Multiplies Farming Skill EXP

Mining ⛏

StatTypeDefaultDescription

Mining Drops

Scalar

0.7

Multiplies mining drops

Mining Luck

Value

0.0

Additional luck for custom mining drops if they're affected by luck

Blasting Drops

Scalar

1.0

Multiplies drops for blocks broken by TNT

Blasting Luck

Value

0.0

Additional luck for custom blasting drops if they're affected by luck

Mining EXP

Scalar

1.0

Multiplies Mining Skill EXP

Digging βš’

StatTypeDefaultDescription

Digging Drops

Scalar

1.0

Multiplies digging drops

Digging Luck

Value

0.0

Additional luck for custom digging drops, granting a rare chance to drop metal nuggets, diamonds, bones, and others

Archaeology Luck

Value

0.0

Additional luck for custom archaeology drops if they're affected by luck

Digging EXP

Scalar

1.0

Multiplies Digging Skill EXP

Woodcutting πŸͺ“

StatTypeDefaultDescription

Woodcutting Drops

Scalar

1.0

Multiplies woodcutting drops

Woodcutting Luch

Value

0.0

Additional luck for custom woodcutting drops, which currently just means you sometimes get golden apples or crystal apples from leaves

Woodcutting EXP

Scalar

1.0

Multiplies Woodcutting Skill EXP

Fishing 🎣

StatTypeDefaultDescription

Fishing EXP

Scalar

1.0

Multiplies Fishing Skill EXP

Archery 🏹

StatTypeDefaultDescription

Archery EXP

Scalar

1.0

Multiplies Archery Skill EXP

Light Armor βš”

StatTypeDefaultDescription

Light Armor EXP

Scalar

1.0

Multiplies Light Armor Skill EXP

Heavy Armor βš’

StatTypeDefaultDescription

Heavy Armor EXP

Scalar

1.0

Multiplies Heavy Armor Skill EXP

Light Weapons βš”

StatTypeDefaultDescription

Light Weapons EXP

Scalar

1.0

Multiplies Light Weapons Skill EXP

Heavy Weapons βš’

StatTypeDefaultDescription

Heavy Weapons EXP

Scalar

1.0

Multiplies Heavy Weapons Skill EXP

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